Sleeping Memory
The Iron Skin card has Finale removed, damage reduction +20%, and it now consumes up to a maximum of 3 Metallicize.

Amir embodies versatility, blending shielding, damage, and support in one balanced package. Her defining mechanic, Metallization, triggers an attack whenever she gains a shield—consuming one stack each time. Since her own shields are limited, Amir often relies on allies or neutral shield sources to maximize this effect. Beyond Metallization, she brings top-tier Damage Reduction tools and strong debuffs like Vulnerability, giving her immense defensive utility and consistent value.
Tips coming soon for Amir. We’ll cover rotation, sequencing, common pitfalls, and team synergies here.
The Iron Skin card has Finale removed, damage reduction +20%, and it now consumes up to a maximum of 3 Metallicize.
At the start of battle, gain Metallicize 2.
Damage, Shield gain, and Healing amount +6% for Basic/Unique/Neutral Cards.
The shield generation effect of Steel Resolve changes to 150% per 1 Metallicize consumed, and the Metallicize gained at the start of the next turn is increased by 2.
Damage, Shield gain, and Healing amount +6% for Basic/Unique/Neutral Cards.
At the start of the turn, gain Metallicize 1.
TBD — outline key nodes / milestones (energy thresholds, crit caps, shield scaling, etc.).
TBD — best sets / main stats / substat weights (e.g., Passion + Instinct, crit/atk/haste priorities).


Explain triggers, timing windows, and stacking rules with numeric examples.