Sleeping Memory
Resolver's Way card's Hunt Commence damage increases by +40%.

Hugo is a relentless Extra Attack specialist who thrives on follow-ups. His signature mechanic, Hunt Commence, fuels a chain of bonus attacks every time he or an ally uses a targeted Attack card. Each Hunt Commence stack (up to five) increases his damage, turning every assault into an escalating barrage. When a targeted Attack card is played, one stack is consumed, prompting Hugo to strike again instantly. The result is constant, high-impact damage that rarely lets up—Hugo turns every fight into a relentless hunt.
Tips coming soon for Hugo. We’ll cover rotation, sequencing, common pitfalls, and team synergies here.
Resolver's Way card's Hunt Commence damage increases by +40%.
Whenever Hunt Commence is triggered 2 times, deal additional damage of 80% × 2 to random enemies. If the target is the same, grant 1 Hunt Commence. This effect activates once per turn.
When using Last Resort card, the max stacks of Hunt Commence increase by 1.
Whenever Hunt Commence is triggered, gain Arbiter's Wrath 1. Arbiter's Wrath: For 1 turn(s), Hugo's damage +10% (Max 4 stacks).
Damage, Shield gain, and Healing amount +6% for Basic/Unique/Neutral Cards.
At the start of the turn, apply Hunting Mark 1 to a random enemy. When hit by the effect of Hunt Commence gain Morale I for 1 turn(s). Removed when triggered or when Hunting Mark is applied to another target.
TBD — outline key nodes / milestones (energy thresholds, crit caps, shield scaling, etc.).
TBD — best sets / main stats / substat weights (e.g., Passion + Instinct, crit/atk/haste priorities).


Explain triggers, timing windows, and stacking rules with numeric examples.